[RMXP] Pokémon Infinite Fusion (2024)

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Pokémon Fan Game

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Geo
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[RMXP] Pokémon Infinite Fusion (3)
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[RMXP] Pokémon Infinite Fusion

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Postby Geo »

Game: Pokémon Infinite Fusion
Source: Pokemon Infinite Fusion

Language: Ruby
Engine: RPG Maker XP
Project: Pokémon Essentials

[RMXP] Pokémon Infinite Fusion (6)

Table Info

Tested and made with Cheat Engine 7.5
Supports game version 5+

This Cheat Table parses Ruby's global Classes and Constants as well as the instances to get the dynamic pointers and parses the symbol names and IDs for convenient drop-down lists.

Table is currently in a "Beta" phase and there are still bugs and "holes" in the logic. It's in a much more functional state than it was initially.

Features
  • Symbol Tools: Contains script to quickly search up local, short symbols. Not every symbol is included in the search.

  • Debug Pointer:

    • Debug Status: Allows you to set your debug mode status without using in-game means.

  • Global Instances: Contains the dynamically allocated pointers to the global instanced classes. This contains most of the pointers in the game.

    • Pre-laid out Pointers:

      • Player: This contains your basic trainer info, party Pokemon, Pokedex, and other flags.

      • Pokemon Bag: This has the items from your bag as well as some settings such as registered items.

      • Pokemon Storage: This is your spokesmen PC storage containing your stored Pokemon and box settings.

      • Pokemon Global: This has many different value and pointers for character states, certain active effects, and item storage.

      • Game Player: This contains the values for your controllable overworld character and it's flags.

      • Game Variables: This contains the RPG Maker variables designed and used for this game.

      • Game Switches: This contains the RPG Maker switches designed and used for this game.

      • Data System: This contains the RPG Maker's system, which includes associated names.

  • Global Constants: Contains pointers to the constant variables and modules. (modules are not laid out in the table at the moment, but are used in a few scripts.)

Version Info

Game Version: 5.1.3.8
Essentials Version: 19.1.dev
System Version: 2.4
Ruby Engine Version: 3.0.0 & 3.1.0

[RMXP] Pokémon Infinite Fusion (7) Pokemon Infinite Fusion.zip
Password: geo
Compressed with 7-Zip-zstd
(36.28 KiB) Downloaded 52797 times
Edits

04/29/2023: Added functional Float Ruby type, modified generated game variables to guess the value type, added a couple more cheats, fixed up some code, reorganized a couple scripts/headers, and disabled table file deletion at startup to allow saving of table for purposes such as adding hotkeys.
04/07/2023: Improved framework code, modularized more code, cleaned up table, fixed issues, added more cheats, and added negative number support for 4 Byte Ruby type.
03/28/2023: Slightly refactored table design internally as well as deconstructed more of how the Ruby language is handled in memory, allowing for accessing constants and modules. Not many new features for the user, but, it's been opened up for more features in the future.
03/18/2023: Modularized array watcher functions, fixed some other bugs, and added more pointers for PC item storage and PC boxes.
03/16/2023: Cleaned up more on the code side of things, reduced table file size, and created array watchers to adjust based on how object is allocated. (Fixes party and pokemon bag pointers)

Old Tables
[RMXP] Pokémon Infinite Fusion (8) Pokemon Infinite Fusion.zip
V0.2.3
(34.18 KiB) Downloaded 7433 times
[RMXP] Pokémon Infinite Fusion (9) Pokemon Infinite Fusion.zip
V0.1.0
(30.85 KiB) Downloaded 2784 times
Alpha
[RMXP] Pokémon Infinite Fusion (10) Alpha Tables.zip
V0.0.*
(46.71 KiB) Downloaded 380 times

Last edited by Geo on Sat Apr 29, 2023 7:47 pm, edited 3 times in total.

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scheimann
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[RMXP] Pokémon Infinite Fusion (11)
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Postby scheimann »

How to use pseudo pokecenter heal? for me it can't be activated

also, how "iv maxed" works? i think it'll be good if theres a script/preset to max out iv's, ev's and set all moves to max 3 pp ups

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Geo
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[RMXP] Pokémon Infinite Fusion (13)
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Postby Geo »

scheimann wrote: Sat Apr 08, 2023 4:26 am

Looks like I created many more problems in my table that I needed to fix. I've just updated it and included a Cheat script for maxing IVs and PP Ups in the individual Pokemon sections. (Party & Storage)

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scoager1
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Postby scoager1 »

cheat engine 7.5 doesnt work for me and i dont know why. its not responding and its not happening with 7.4 before i had to delete it

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Geo
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[RMXP] Pokémon Infinite Fusion (18)
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Postby Geo »

scoager1 wrote: Thu Apr 13, 2023 8:21 pm

My table can, sometimes, run into an issue where it tries to modify the address items and cause infinite errors until it runs out of memory. If it freezes up when trying to use my table, specifically, let me know at which point in the table it begins to freeze up.

Other than that, if it's more specific to your installation or the program itself, you may get a better answer on the Cheat Engine Subreddit. Just provide more detailed information such as what you've briefly described here already and at what point and what actions cause it to freeze up.

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0ATh
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Postby 0ATh »

It seems that the ct gives errors and refused to work when I edit any code, I want to add a hotkey and remove
messageDialog("Successfully healed all party Pokemomn.", mtInformation, mbOK)
from Pseudo PokeCenter Heal.

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Geo
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[RMXP] Pokémon Infinite Fusion (23)
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Postby Geo »

0ATh wrote: Wed Apr 26, 2023 2:31 am

If it's happening when you save and reopen the Cheat Table, that was something I did intentionally. Although, I plan to change that in my next update to the table.

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0ATh
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Postby 0ATh »

Alright then, thanks for (concidering) changing that!

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RaiderLeader666
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Postby RaiderLeader666 »

Doesn't seem to work with CE 7.5, almost everything seems to have lua errors

Edit 1: Fixed, had to reload the table

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0ATh
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Postby 0ATh »

Thanks for the update!

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[RMXP] Pokémon Infinite Fusion (2024)

FAQs

What happens when you fuse two of the same Pokémon in Pokémon infinite fusion? ›

Two Pokémon of the same species can be fused to create a self fusion, but the resulting fusion only gains an XP bonus and shares the same stats as the base species. There a select few late-game triple Fusions that combine notable and legendary Pokémon.

How to debug infinite fusions? ›

The debug menu is a special menu that can be opened by pressing the F9 key while the player is wearing the Magic Boots. It allows the player to play around with the various Developer options. Many of the options in this menu can easily break the game and/or save, so it should be used with caution.

How many combinations are in Infinite Fusion? ›

Pokemon Infinite Fusion is a Deep Fusion-Based Fan Game

In total, there are 176,400 possible fusion combinations, making Pokemon Infinite Fusion's Pokedex far bigger than any official game in the series has ever attempted to create, giving players a huge amount of content to uncover as they fuse mons for themselves.

What happens if you fuse a shiny Pokemon infinite fusion? ›

When fusing a shiny Pokémon with another Pokémon, the resulting fusion will also be shiny. Every fused Pokémon has three potential shiny color schemes, depending on if the shiny Pokémon was used as the body, as the head, or if both Pokémon were shiny.

Can you fuse 3 Pokémon infinite fusion? ›

Triple fusions can only be obtained in the late post-game, after completing Mt. Silver. To unlock triple fusions, you need to bring the three Unova legendaries to Colress at the Lake of Rage. He will then depart for Silph Co. to try and fix Team Rocket's old triple fusion machine.

Can two fusions fuse Steven Universe? ›

Fusions are capable of fusing with other Gems, first revealed in "Jail Break", in which it is revealed that Garnet is a fusion who can fuse with Amethyst to form Sugilite. The same Gems will produce the same fusion regardless of which order they combine in.

How many Legendaries are in Pokémon infinite fusion? ›

There are currently 31 legendaries that can be caught in Pokémon Infinite Fusion. Excluding the Kanto legendary birds, Entei, Mew, Jirachi, and Meloetta these Pokémon can only be obtained during the post-game (outside of Randomized Mode).

How to evolve rockruff in infinite fusion? ›

To get the brown quadruped Midday Lycanroc, you need to use 50 Rockruff Candy on your Rockruff during the daytime. To get the red two-footed Midnight Lycanroc, you need to use 50 Rockruff Candy on your Rockruff during the nighttime.

How to get into the secret garden in Pokémon Infinite Fusion? ›

It is possible to miss this trigger due to it being an optional rival fight - Blue disappears from the route after the player defeats Brock. The Secret Garden is accessed by going through the trees on the right side of Route 1, directly below the entrance to Viridian City.

Can you go to johto in infinite fusion? ›

Johto is one of the two post-game regions in the game, along with the Sevii Islands. As of Version 5.1, the player no longer need the Train Pass Goldenrod City and the surrounding areas are accessible after defeating Team Rocket in Silph Co. Head Office during the main story and paying a ticket from Saffron City.

How rare are Shinies in Pokémon infinite fusion? ›

As explained by shiny collector Donny in Searidge Town, shiny Pokémon typically appear with a 1/3000 rate. This can be increased to a rate of 1/1000 by obtaining the Shiny Charm through the third (and final) Hide-n-Seek challenge.

Can there be two of the same legendary Pokémon together? ›

In Pokemon Sword, how many legendary Pokemon can you really get? Can you catch more than one of the same Pokémon in Pokémon Ultra Sun or Pokémon Ultra Moon? Yes you can, unless it is a legendary, such as one of the Tapus, Solgaleo, Lunala, or Necrozma, then you can't, even with a ditto.

How does multitype work in Pokémon infinite fusion? ›

In battle, multitype changes the type of the Pokémon with this ability depending on which Plate or Z-Crystal Arceus is holding. It is similar to the ability RKS System.

Do Legendaries Respawn in Pokémon infinite fusion? ›

Certain legendaries will reappear after defeating Gold on Mt. Silver for the first time, regardless of whether they had previously been caught or defeated.

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